Industrial Learning Gamifier
Profession will appear after 2025
Trends
A specialist who develops a game format of training, cases and quests for interacting with equipment, providing heating of interest (motivating emotions, social action, progress and reward) of specialists of a new generation (Y, Z) for self-development and training in production.
The novelty of the profession: solves new problems within the framework of the traditional industrial training process: creates conditions that increase the effectiveness of training for citizens of generations X and Z.
Key competencies:
- Virtual reality design.
- Design thinking.
- Programming.
- Working with big data.
- Empathy.
- Psychology and pedagogy of human behavior.
Over-professional skills

Programming, Robotics, Artificial Intelligence

Multilingualism and multiculturalism

Artistic creativity

Customer focus

Project and process management
Educational institutions

South Kazakhstan State University. M. Auezova
Companies in which this profession may be in demand

Kazzinc LLP

Corporation "Kazakhmys"

Arcelor Mittal Temirtau

NAC Kazatomprom JSC

KAZ Minerals PLC

JSC TNK "Kazhrom"

JSC "Aluminum of Kazakhstan"
https://www.erg.kz/ru/content/ao-alyuminiy-kazahstana/ao-alyuminiy-kazahstana

JSC "Sokolovsko-Sarbayskoe mining and processing production association"

JSC "Kazakhstan Electrolysis Plant"